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Searched refs:fBaseFrequency (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp101 fBaseFrequency.set(SkScalarInvert(vec[0].fX), SkScalarInvert(vec[0].fY)); in PaintingData()
144 SkVector fBaseFrequency; member
245 if (fBaseFrequency.fX) { in stitch()
247 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; in stitch()
249 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; in stitch()
251 if (fBaseFrequency.fX / lowFrequencx < highFrequencx / fBaseFrequency.fX) { in stitch()
252 fBaseFrequency.fX = lowFrequencx; in stitch()
254 fBaseFrequency.fX = highFrequencx; in stitch()
257 if (fBaseFrequency.fY) { in stitch()
259 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch()
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