Searched refs:fConstInY (Results 1 – 3 of 3) sorted by relevance
361 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag); in SkARGB32_Shader_Blitter()395 if (fConstInY) { in blitRect()601 if (fConstInY) { in blitV()
43 bool fConstInY; variable
1003 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()