Searched refs:fDrawIndex (Results 1 – 1 of 1) sorted by relevance
48 int& drawIndex = fScheduleData[tileIndex].fDrawIndex; in next()64 TileScheduleData() : fDrawIndex(0) {} in TileScheduleData()66 int fDrawIndex; // next draw index for this tile member88 if (scheduleData.fDrawIndex < fDrawCnt) { in next()89 fWork(tileIndex, scheduleData.fDrawIndex++); in next()111 TileScheduleData() : fDrawIndex(0) {} in TileScheduleData()113 int fDrawIndex; // next draw index for this tile member151 if (isFinishing && scheduleData.fDrawIndex >= fDrawCnt) { in next()154 SkASSERT(scheduleData.fDrawIndex < fDrawCnt); in next()155 fWork(tileIndex, scheduleData.fDrawIndex++); in next()[all …]