Searched refs:fFragmentProcessors (Results 1 – 12 of 12) sorted by relevance
24 fFragmentProcessors.reset(paint.numTotalFragmentProcessors()); in GrProcessorSet()28 fFragmentProcessors[i++] = fp.release(); in GrProcessorSet()32 fFragmentProcessors[i++] = fp.release(); in GrProcessorSet()47 : fFragmentProcessors(1) in GrProcessorSet()53 fFragmentProcessors[0] = colorFP.release(); in GrProcessorSet()57 for (int i = fFragmentProcessorOffset; i < fFragmentProcessors.count(); ++i) { in ~GrProcessorSet()59 fFragmentProcessors[i]->completedExecution(); in ~GrProcessorSet()61 fFragmentProcessors[i]->unref(); in ~GrProcessorSet()131 if (!fFragmentProcessors[a]->isEqual(*that.fFragmentProcessors[b])) { in operator ==()161 const GrFragmentProcessor* const* fps = fFragmentProcessors.get() + fFragmentProcessorOffset; in finalize()[all …]
59 fFragmentProcessors.reset(numTotalProcessors); in init()63 fFragmentProcessors[currFPIdx].reset(fp); in init()71 fFragmentProcessors[currFPIdx].reset(fp); in init()78 fFragmentProcessors[currFPIdx].reset(fp); in init()87 for (int i = 0; i < fFragmentProcessors.count(); ++i) { in addDependenciesTo()88 GrFragmentProcessor::TextureAccessIter iter(fFragmentProcessors[i].get()); in addDependenciesTo()115 , fFragmentProcessors() in GrPipeline()128 a.fFragmentProcessors.count() != b.fFragmentProcessors.count() || in AreEqual()
158 return fFragmentProcessors.count() - fNumColorProcessors; in numCoverageFragmentProcessors()160 int numFragmentProcessors() const { return fFragmentProcessors.count(); } in numFragmentProcessors()193 return *fFragmentProcessors[idx].get(); in getColorFragmentProcessor()198 return *fFragmentProcessors[fNumColorProcessors + idx].get(); in getCoverageFragmentProcessor()202 return *fFragmentProcessors[idx].get(); in getFragmentProcessor()283 FragmentProcessorArray fFragmentProcessors; variable
37 return fFragmentProcessors.count() - fFragmentProcessorOffset; in numFragmentProcessors()42 return fFragmentProcessors[idx + fFragmentProcessorOffset]; in colorFragmentProcessor()45 return fFragmentProcessors[idx + fColorFragmentProcessorCnt + fFragmentProcessorOffset]; in coverageFragmentProcessor()163 SkAutoSTArray<4, const GrFragmentProcessor*> fFragmentProcessors; variable
44 , fFragmentProcessors(fragmentProcessors) in GrGLProgram()61 for (int i = 0; i < fFragmentProcessors.count(); ++i) { in ~GrGLProgram()62 delete fFragmentProcessors[i]; in ~GrGLProgram()122 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), in setFragmentData()123 fFragmentProcessors.count()); in setFragmentData()
144 GrGLSLFragProcs fFragmentProcessors; variable
56 , fFragmentProcessors(fragmentProcessors) in GrVkPipelineState()86 for (int i = 0; i < fFragmentProcessors.count(); ++i) { in ~GrVkPipelineState()87 delete fFragmentProcessors[i]; in ~GrVkPipelineState()249 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), in setData()250 fFragmentProcessors.count()); in setData()
197 GrGLSLFragProcs fFragmentProcessors; variable
209 fFragmentProcessors); in finalize()
197 fFragmentProcessors.push_back(fragProc); in emitAndInstallFragProc()476 for (int i = 0; i < fFragmentProcessors.count(); ++i) { in cleanupFragmentProcessors()477 delete fFragmentProcessors[i]; in cleanupFragmentProcessors()
109 GrGLSLFragProcs fFragmentProcessors; variable
280 fFragmentProcessors); in createProgram()