Searched refs:fGPUDrawData (Results 1 – 2 of 2) sorted by relevance
46 fGPUDrawData.setReserve(reserve); in SkMultiPictureDraw()52 DrawData::Reset(fGPUDrawData); in reset()65 SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; in add()94 const int count = fGPUDrawData.count(); in draw()100 const DrawData& data = fGPUDrawData[i]; in draw()
72 SkTDArray<DrawData> fGPUDrawData; variable