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Searched refs:fHWBoundImageStorages (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h580 SkTArray<Image, true> fHWBoundImageStorages; variable
DGrGLGpu.cpp231 fHWBoundImageStorages.reset(this->caps()->shaderCaps()->maxCombinedImageStorages()); in GrGLGpu()
466 for (int i = 0; i < fHWBoundImageStorages.count(); ++i) { in onResetContext()
468 fHWBoundImageStorages[i].fTextureUniqueID.makeInvalid(); in onResetContext()
3089 if (texture->uniqueID() != fHWBoundImageStorages[unitIdx].fTextureUniqueID || in bindImageStorage()
3090 ioType != fHWBoundImageStorages[unitIdx].fIOType) { in bindImageStorage()