Searched refs:fHWBoundImageStorages (Results 1 – 2 of 2) sorted by relevance
580 SkTArray<Image, true> fHWBoundImageStorages; variable
231 fHWBoundImageStorages.reset(this->caps()->shaderCaps()->maxCombinedImageStorages()); in GrGLGpu()466 for (int i = 0; i < fHWBoundImageStorages.count(); ++i) { in onResetContext()468 fHWBoundImageStorages[i].fTextureUniqueID.makeInvalid(); in onResetContext()3089 if (texture->uniqueID() != fHWBoundImageStorages[unitIdx].fTextureUniqueID || in bindImageStorage()3090 ioType != fHWBoundImageStorages[unitIdx].fIOType) { in bindImageStorage()