Searched refs:fHWBufferTextures (Results 1 – 2 of 2) sorted by relevance
594 SkTArray<BufferTexture, true> fHWBufferTextures; variable
249 fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers()); in GrGLGpu()462 for (int b = 0; b < fHWBufferTextures.count(); ++b) { in onResetContext()464 fHWBufferTextures[b].fKnownBound = false; in onResetContext()1922 auto& buffTex = fHWBufferTextures[i]; in notifyBufferReleased()3045 SkASSERT(unitIdx >= 0 && unitIdx < fHWBufferTextures.count()); in bindTexelBuffer()3047 BufferTexture& buffTex = fHWBufferTextures[unitIdx]; in bindTexelBuffer()