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Searched refs:fHWProjectionMatrixState (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp102 fHWProjectionMatrixState.invalidate(); in resetContext()
247 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()
248 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()
249 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()
253 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()
254 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()
255 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()
258 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
DGrGLPathRendering.h128 MatrixState fHWProjectionMatrixState; variable