Searched refs:fHWProjectionMatrixState (Results 1 – 2 of 2) sorted by relevance
102 fHWProjectionMatrixState.invalidate(); in resetContext()247 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && in setProjectionMatrix()248 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && in setProjectionMatrix()249 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { in setProjectionMatrix()253 fHWProjectionMatrixState.fViewMatrix = matrix; in setProjectionMatrix()254 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; in setProjectionMatrix()255 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; in setProjectionMatrix()258 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); in setProjectionMatrix()
128 MatrixState fHWProjectionMatrixState; variable