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Searched refs:fInlineUploads (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ops/
DGrMeshDrawOp.cpp70 while (currUploadIdx < fInlineUploads.count() && in onExecute()
71 fInlineUploads[currUploadIdx].fUploadBeforeToken == drawToken) { in onExecute()
72 state->commandBuffer()->inlineUpload(state, fInlineUploads[currUploadIdx++].fUpload, in onExecute()
83 SkASSERT(currUploadIdx == fInlineUploads.count()); in onExecute()
86 fInlineUploads.reset(); in onExecute()
100 (op->fInlineUploads.empty() || in draw()
101 op->fInlineUploads.back().fUploadBeforeToken != this->nextDrawToken())) { in draw()
DGrDrawOp.h96 SkTArray<QueuedUpload> fInlineUploads; variable
/external/skia/src/gpu/
DGrOpFlushState.h162 fOp->fInlineUploads.emplace_back(std::move(upload), fState->nextDrawToken()); in addInlineUpload()
163 return fOp->fInlineUploads.back().fUploadBeforeToken; in addInlineUpload()