Searched refs:fLazyPaintInit (Results 1 – 1 of 1) sorted by relevance
447 SkPaint* paint = set_if_needed(&fLazyPaintInit, fOrigPaint); in AutoDrawLooper()517 SkLazyPaint fLazyPaintInit; // base paint storage in case we need to modify it member in AutoDrawLooper538 SkPaint* paint = fLazyPaintPerLooper.set(fLazyPaintInit.isValid() ? in doNext()539 *fLazyPaintInit.get() : fOrigPaint); in doNext()