Searched refs:fNumVertexSamplers (Results 1 – 2 of 2) sorted by relevance
33 , fNumVertexSamplers(0) in GrGLSLProgramBuilder()309 ++fNumVertexSamplers; in updateSamplerCounts()373 if (fNumVertexSamplers > shaderCaps.maxVertexSamplers()) { in checkSamplerCounts()386 int numCombinedSamplers = fNumVertexSamplers + fNumGeometrySamplers + fNumFragmentSamplers; in checkSamplerCounts()
182 int fNumVertexSamplers; variable