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/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp331 PaintingData fPaintingData; member in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
464 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()
465 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
480 u = fPaintingData.fGradient[channel][b00].dot(fractionValue); in noise2D()
482 v = fPaintingData.fGradient[channel][b10].dot(fractionValue); in noise2D()
485 v = fPaintingData.fGradient[channel][b11].dot(fractionValue); in noise2D()
487 u = fPaintingData.fGradient[channel][b01].dot(fractionValue); in noise2D()
497 stitchData = fPaintingData.fStitchDataInit; in calculateTurbulenceValueForPoint()
500 SkPoint noiseVector(SkPoint::Make(point.x() * fPaintingData.fBaseFrequency.fX, in calculateTurbulenceValueForPoint()
501 point.y() * fPaintingData.fBaseFrequency.fY)); in calculateTurbulenceValueForPoint()
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