Searched refs:fPreallocatedPathCount (Results 1 – 2 of 2) sorted by relevance
82 , fPreallocatedPathCount(0) { in GrGLPathRendering()89 if (fPreallocatedPathCount > 0) { in ~GrGLPathRendering()90 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); in ~GrGLPathRendering()96 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); in disconnect()98 fPreallocatedPathCount = 0; in disconnect()266 if (fPreallocatedPathCount >= range) { in genPaths()268 fPreallocatedPathCount -= range; in genPaths()275 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths()280 if (fPreallocatedPathCount > 0 && in genPaths()281 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { in genPaths()[all …]
127 GrGLsizei fPreallocatedPathCount; variable