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Searched refs:fPtsToUnit (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/shaders/gradients/
DSkSweepGradient.cpp184 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
DSkTwoPointConicalGradient.cpp108 SkASSERT(fPtsToUnit.isIdentity()); in asFragmentProcessor()
DSk4fGradientBase.cpp295 fDstToPos.setConcat(shader.fPtsToUnit, inverse); in GradientShaderBase4fContext()
DSkGradientShaderPriv.h254 const SkMatrix fPtsToUnit; variable
DSkLinearGradient.cpp86 *matrix = SkMatrix::Concat(fPtsToUnit, *matrix); in adjustMatrixAndAppendStages()
447 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
DSkRadialGradient.cpp340 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
DSkGradientShader.cpp115 , fPtsToUnit(ptsToUnit) in SkGradientShaderBase()
117 fPtsToUnit.getType(); // Precache so reads are threadsafe. in SkGradientShaderBase()
536 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); in GradientShaderBaseContext()