Searched refs:fPtsToUnit (Results 1 – 7 of 7) sorted by relevance
184 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
108 SkASSERT(fPtsToUnit.isIdentity()); in asFragmentProcessor()
295 fDstToPos.setConcat(shader.fPtsToUnit, inverse); in GradientShaderBase4fContext()
254 const SkMatrix fPtsToUnit; variable
86 *matrix = SkMatrix::Concat(fPtsToUnit, *matrix); in adjustMatrixAndAppendStages()447 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
340 matrix.postConcat(fPtsToUnit); in asFragmentProcessor()
115 , fPtsToUnit(ptsToUnit) in SkGradientShaderBase()117 fPtsToUnit.getType(); // Precache so reads are threadsafe. in SkGradientShaderBase()536 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); in GradientShaderBaseContext()