Searched refs:fQueuedDraws (Results 1 – 2 of 2) sorted by relevance
66 SkASSERT(fQueuedDraws.empty() || fBaseDrawToken == state->nextTokenToFlush()); in onExecute()68 for (int currDrawIdx = 0; currDrawIdx < fQueuedDraws.count(); ++currDrawIdx) { in onExecute()75 const QueuedDraw& draw = fQueuedDraws[currDrawIdx]; in onExecute()85 fQueuedDraws.reset(); in onExecute()95 if (!op->fQueuedDraws.empty()) { in draw()98 GrMeshDrawOp::QueuedDraw& lastDraw = op->fQueuedDraws.back(); in draw()106 GrMeshDrawOp::QueuedDraw& draw = op->fQueuedDraws.push_back(); in draw()111 if (op->fQueuedDraws.count() == 1) { in draw()
88 SkSTArray<4, QueuedDraw, true> fQueuedDraws; variable