Searched refs:fRotationAngle (Results 1 – 2 of 2) sorted by relevance
32 fRotationAngle = 0; in HelloWorldWindow()128 fRotationAngle += 0.2f; in drawContents()129 if (fRotationAngle > 360) { in drawContents()130 fRotationAngle -= 360; in drawContents()132 canvas->rotate(fRotationAngle); in drawContents()
60 SkScalar fRotationAngle; variable