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Searched refs:fShaderIndex (Results 1 – 3 of 3) sorted by relevance

/external/skia/samplecode/
DSampleCamera.cpp24 int fShaderIndex; member in CameraView
29 fShaderIndex = 0; in CameraView()
76 fShaderIndex = (fShaderIndex + 1) % fShaders.count(); in onDrawContent()
80 paint.setShader(fShaders[fShaderIndex]); in onDrawContent()
/external/skia/src/pdf/
DSkPDFDevice.cpp189 , fShaderIndex(-1) in GraphicStateEntry()
197 fShaderIndex == cur.fShaderIndex && in compareInitialState()
395 if (state.fShaderIndex >= 0) { in updateDrawingState()
396 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()
397 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()
398 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()
402 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()
408 currentEntry()->fShaderIndex = -1; in updateDrawingState()
2150 entry->fShaderIndex = -1; in populateGraphicStateEntryFromPaint()
2194 entry->fShaderIndex = resourceIndex; in populateGraphicStateEntryFromPaint()
DSkPDFDevice.h155 int fShaderIndex; member