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Searched refs:fShouldStroke (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRange.cpp44 fShouldStroke = false; in init()
47 fShouldStroke = stroke.needToApply(); in init()
66 } else if (fShouldStroke) { in onInitPath()
DGrGLPathRange.h44 bool shouldStroke() const { return fShouldStroke; } in shouldStroke()
60 bool fShouldStroke; variable
DGrGLPath.h39 bool shouldStroke() const { return fShouldStroke; } in shouldStroke()
50 bool fShouldStroke; variable
DGrGLPath.cpp278 fShouldStroke = false; in GrGLPath()
316 fShouldStroke = stroke.needToApply(); in GrGLPath()
324 if (fShouldStroke) { in GrGLPath()