Searched refs:fTextureID (Results 1 – 2 of 2) sorted by relevance
583 BufferTexture() : fTextureID(0), fKnownBound(false), in BufferTexture()587 GrGLuint fTextureID; member
1932 SkASSERT(buffTex.fTextureID); in notifyBufferReleased()1933 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()3050 if (!buffTex.fTextureID) { in bindTexelBuffer()3051 GL_CALL(GenTextures(1, &buffTex.fTextureID)); in bindTexelBuffer()3052 if (!buffTex.fTextureID) { in bindTexelBuffer()3058 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in bindTexelBuffer()