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Searched refs:fTextureID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h583 BufferTexture() : fTextureID(0), fKnownBound(false), in BufferTexture()
587 GrGLuint fTextureID; member
DGrGLGpu.cpp1932 SkASSERT(buffTex.fTextureID); in notifyBufferReleased()
1933 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()
3050 if (!buffTex.fTextureID) { in bindTexelBuffer()
3051 GL_CALL(GenTextures(1, &buffTex.fTextureID)); in bindTexelBuffer()
3052 if (!buffTex.fTextureID) { in bindTexelBuffer()
3058 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in bindTexelBuffer()