Searched refs:fTileProcX (Results 1 – 2 of 2) sorted by relevance
119 #define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; (v…132 return SK_USHIFT16(s.fTileProcX(fx) * ((max) + 1)); in X()484 fTileProcX = choose_tile_proc(fTileModeX); in chooseMatrixProc()
85 FixedTileProc fTileProcX; // chooseProcs member