/external/skia/src/effects/ |
D | GrAlphaThresholdFragmentProcessor.cpp | 37 fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get()); in emitCode() 38 fInnerThresholdVar = args.fUniformHandler->addUniform( in emitCode() 40 fOuterThresholdVar = args.fUniformHandler->addUniform( in emitCode() 59 args.fUniformHandler->getUniformCStr( in emitCode() 66 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 67 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 68 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode() 69 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode() 70 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode() 71 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); in emitCode()
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D | GrCircleBlurFragmentProcessor.cpp | 233 fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode() 239 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode() 240 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode() 241 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode() 242 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode() 243 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode() 244 args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor, in emitCode()
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D | SkDisplacementMapEffect.cpp | 523 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 525 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode() 532 fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform()); in emitCode() 586 args.fUniformHandler, in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrCircleEffect.cpp | 27 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode() 36 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 37 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 38 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 39 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 40 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode() 41 args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), in emitCode()
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D | GrEllipseEffect.cpp | 28 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode() 31 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, in emitCode() 46 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode() 47 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "vec2(0.0)", in emitCode() 48 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode() 49 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "vec2(0.0)", in emitCode()
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D | GrSimpleTextureEffect.cpp | 26 fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get()); in emitCode() 39 args.fUniformHandler->getUniformCStr( in emitCode()
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D | GrYUVEffect.cpp | 108 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 245 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode() 257 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode() 270 fRGBToYUVUni = args.fUniformHandler->addUniform( in emitCode()
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D | GrTextureDomain.cpp | 256 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform()); in onCreateGLSLInstance() 258 args.fUniformHandler, in onCreateGLSLInstance() 353 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in onCreateGLSLInstance() 361 args.fUniformHandler, in onCreateGLSLInstance()
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D | GrBicubicEffect.cpp | 46 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() 99 args.fUniformHandler, in emitCode()
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D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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D | GrConvexPolyEffect.cpp | 102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 190 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
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D | GrConstColorProcessor.cpp | 21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrDistanceFieldGeoProc.cpp | 39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 321 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 560 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 43 , fUniformHandler(this) { in GrVkPipelineStateBuilder() 105 fUniformHandler, &samplerDSHandle); in finalize() 111 fUniformHandler, &texelBufferDSHandle); in finalize() 202 fUniformHandler.fUniforms, in finalize() 203 fUniformHandler.fCurrentGeometryUBOOffset, in finalize() 204 fUniformHandler.fCurrentFragmentUBOOffset, in finalize() 205 (uint32_t)fUniformHandler.numSamplers(), in finalize() 206 (uint32_t)fUniformHandler.numTexelBuffers(), in finalize()
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D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 74 GrVkUniformHandler fUniformHandler; variable
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 61 , fUniformHandler(this) { in GrGLProgramBuilder() 189 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations() 239 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); in resolveProgramResourceLocations() 273 fUniformHandler.fUniforms, in createProgram() 274 fUniformHandler.fSamplers, in createProgram() 275 fUniformHandler.fTexelBuffers, in createProgram() 276 fUniformHandler.fImageStorages, in createProgram()
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D | GrGLProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() 73 GrGLUniformHandler fUniformHandler; variable
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.h | 41 , fUniformHandler(uniformHandler) in EmitArgs() 51 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLPrimitiveProcessor.h | 87 , fUniformHandler(uniformHandler) in EmitArgs() 101 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLFragmentProcessor.h | 121 , fUniformHandler(uniformHandler) in EmitArgs() 131 GrGLSLUniformHandler* fUniformHandler; member
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D | GrGLSLFragmentProcessor.cpp | 54 args.fUniformHandler, in internalEmitChild()
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D | GrGLSLXferProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
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/external/skia/src/shaders/gradients/ |
D | SkSweepGradient.cpp | 144 this->emitUniforms(args.fUniformHandler, ge); in emitCode() 161 args.fUniformHandler, in emitCode()
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D | SkRadialGradient.cpp | 311 this->emitUniforms(args.fUniformHandler, ge); in emitCode() 316 args.fUniformHandler, in emitCode()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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