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Searched refs:fUniformHandler (Results 1 – 25 of 54) sorted by relevance

123

/external/skia/src/effects/
DGrAlphaThresholdFragmentProcessor.cpp37 fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get()); in emitCode()
38 fInnerThresholdVar = args.fUniformHandler->addUniform( in emitCode()
40 fOuterThresholdVar = args.fUniformHandler->addUniform( in emitCode()
59 args.fUniformHandler->getUniformCStr( in emitCode()
66 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode()
67 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode()
68 args.fUniformHandler->getUniformCStr(fOuterThresholdVar), in emitCode()
69 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode()
70 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), in emitCode()
71 args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); in emitCode()
DGrCircleBlurFragmentProcessor.cpp233 fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode()
239 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode()
240 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode()
241 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode()
242 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode()
243 args.fUniformHandler->getUniformCStr(fCircleDataVar), in emitCode()
244 args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor, in emitCode()
DSkDisplacementMapEffect.cpp523 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
525 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode()
532 fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform()); in emitCode()
586 args.fUniformHandler, in emitCode()
/external/skia/src/gpu/effects/
DGrCircleEffect.cpp27 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode()
36 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode()
37 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode()
38 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode()
39 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode()
40 args.fUniformHandler->getUniformCStr(fCircleVar), in emitCode()
41 args.fUniformHandler->getUniformCStr(fCircleVar), _outer.edgeType(), in emitCode()
DGrEllipseEffect.cpp28 fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, in emitCode()
31 fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, in emitCode()
46 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode()
47 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "vec2(0.0)", in emitCode()
48 args.fUniformHandler->getUniformCStr(fEllipseVar), in emitCode()
49 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "vec2(0.0)", in emitCode()
DGrSimpleTextureEffect.cpp26 fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get()); in emitCode()
39 args.fUniformHandler->getUniformCStr( in emitCode()
DGrYUVEffect.cpp108 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
245 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode()
257 fRGBToYUVUni = args.fUniformHandler->addUniformArray( in emitCode()
270 fRGBToYUVUni = args.fUniformHandler->addUniform( in emitCode()
DGrTextureDomain.cpp256 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform()); in onCreateGLSLInstance()
258 args.fUniformHandler, in onCreateGLSLInstance()
353 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in onCreateGLSLInstance()
361 args.fUniformHandler, in onCreateGLSLInstance()
DGrBicubicEffect.cpp46 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
99 args.fUniformHandler, in emitCode()
DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
DGrConvexPolyEffect.cpp102 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
190 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
DGrConstColorProcessor.cpp21 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrDistanceFieldGeoProc.cpp39 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
321 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
560 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp43 , fUniformHandler(this) { in GrVkPipelineStateBuilder()
105 fUniformHandler, &samplerDSHandle); in finalize()
111 fUniformHandler, &texelBufferDSHandle); in finalize()
202 fUniformHandler.fUniforms, in finalize()
203 fUniformHandler.fCurrentGeometryUBOOffset, in finalize()
204 fUniformHandler.fCurrentFragmentUBOOffset, in finalize()
205 (uint32_t)fUniformHandler.numSamplers(), in finalize()
206 (uint32_t)fUniformHandler.numTexelBuffers(), in finalize()
DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
74 GrVkUniformHandler fUniformHandler; variable
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp61 , fUniformHandler(this) { in GrGLProgramBuilder()
189 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations()
239 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); in resolveProgramResourceLocations()
273 fUniformHandler.fUniforms, in createProgram()
274 fUniformHandler.fSamplers, in createProgram()
275 fUniformHandler.fTexelBuffers, in createProgram()
276 fUniformHandler.fImageStorages, in createProgram()
DGrGLProgramBuilder.h66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
73 GrGLUniformHandler fUniformHandler; variable
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.h41 , fUniformHandler(uniformHandler) in EmitArgs()
51 GrGLSLUniformHandler* fUniformHandler; member
DGrGLSLPrimitiveProcessor.h87 , fUniformHandler(uniformHandler) in EmitArgs()
101 GrGLSLUniformHandler* fUniformHandler; member
DGrGLSLFragmentProcessor.h121 , fUniformHandler(uniformHandler) in EmitArgs()
131 GrGLSLUniformHandler* fUniformHandler; member
DGrGLSLFragmentProcessor.cpp54 args.fUniformHandler, in internalEmitChild()
DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
/external/skia/src/shaders/gradients/
DSkSweepGradient.cpp144 this->emitUniforms(args.fUniformHandler, ge); in emitCode()
161 args.fUniformHandler, in emitCode()
DSkRadialGradient.cpp311 this->emitUniforms(args.fUniformHandler, ge); in emitCode()
316 args.fUniformHandler, in emitCode()
/external/skia/src/gpu/
DGrPathProcessor.cpp39 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()

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