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Searched refs:fUsageFences (Results 1 – 2 of 2) sorted by relevance

/external/skia/tools/viewer/sk_app/
DVulkanWindowContext.cpp338 &fBackbuffers[i].fUsageFences[0])); in createBuffers()
341 &fBackbuffers[i].fUsageFences[1])); in createBuffers()
352 fBackbuffers[i].fUsageFences, in destroyBuffers()
367 DestroyFence(fBackendContext->fDevice, fBackbuffers[i].fUsageFences[0], 0)); in destroyBuffers()
369 DestroyFence(fBackendContext->fDevice, fBackbuffers[i].fUsageFences[1], 0)); in destroyBuffers()
430 WaitForFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences, in getAvailableBackbuffer()
441 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()
460 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()
528 backbuffer->fUsageFences[0])); in getBackbufferSurface()
599 backbuffer->fUsageFences[1])); in swapBuffers()
DVulkanWindowContext.h61 VkFence fUsageFences[2]; // used to ensure this data is no longer used on GPU member