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Searched refs:fVertexArrayID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/instanced/
DGLInstancedRendering.cpp48 , fVertexArrayID(0) in GLInstancedRendering()
55 if (fVertexArrayID) { in ~GLInstancedRendering()
56 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); in ~GLInstancedRendering()
57 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); in ~GLInstancedRendering()
88 if (!fVertexArrayID) { in onBeginFlush()
89 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); in onBeginFlush()
90 if (!fVertexArrayID) { in onBeginFlush()
93 this->glGpu()->bindVertexArray(fVertexArrayID); in onBeginFlush()
266 SkASSERT(fVertexArrayID); in flushInstanceAttribs()
267 this->glGpu()->bindVertexArray(fVertexArrayID); in flushInstanceAttribs()
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DGLInstancedRendering.h59 GrGLuint fVertexArrayID; variable