Searched refs:fVertexArrayID (Results 1 – 2 of 2) sorted by relevance
48 , fVertexArrayID(0) in GLInstancedRendering()55 if (fVertexArrayID) { in ~GLInstancedRendering()56 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); in ~GLInstancedRendering()57 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); in ~GLInstancedRendering()88 if (!fVertexArrayID) { in onBeginFlush()89 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); in onBeginFlush()90 if (!fVertexArrayID) { in onBeginFlush()93 this->glGpu()->bindVertexArray(fVertexArrayID); in onBeginFlush()266 SkASSERT(fVertexArrayID); in flushInstanceAttribs()267 this->glGpu()->bindVertexArray(fVertexArrayID); in flushInstanceAttribs()[all …]
59 GrGLuint fVertexArrayID; variable