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Searched refs:fVertexCount (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrMesh.h27 SkDEBUGCODE(fNonIndexNonInstanceData.fVertexCount = -1;) in GrMesh()
90 int fVertexCount; member
107 int fVertexCount; member
121 int fVertexCount; member
135 fNonIndexNonInstanceData.fVertexCount = vertexCount; in setNonIndexedNonInstanced()
165 fPatternData.fVertexCount = vertexCount; in setIndexedPatterned()
178 fInstanceNonIndexData.fVertexCount = vertexCount; in setInstanced()
206 fInstanceNonIndexData.fVertexCount, fBaseVertex, in sendToGpu()
220 SkASSERT(fNonIndexNonInstanceData.fVertexCount > 0); in sendToGpu()
222 fNonIndexNonInstanceData.fVertexCount, fBaseVertex); in sendToGpu()
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/external/skia/src/gpu/ops/
DGrDrawVerticesOp.cpp39 fVertexCount = vertices->vertexCount(); in GrDrawVerticesOp()
74 fMeshes.count(), fVertexCount, fIndexCount); in dumpInfo()
155 void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex); in onPrepareDraws()
244 mesh.setNonIndexedNonInstanced(fVertexCount); in onPrepareDraws()
246 mesh.setIndexed(indexBuffer, fIndexCount, firstIndex, 0, fVertexCount - 1); in onPrepareDraws()
275 if (fVertexCount + that->fVertexCount > SK_MaxU16) { in onCombineIfPossible()
297 fVertexCount += that->fVertexCount; in onCombineIfPossible()
DGrTessellatingPathRenderer.cpp112 fVertexCount = vertexCount; in lock()
117 fTarget->putBackVertices(fVertexCount - actualCount, stride()); in unlock()
125 int fVertexCount; member in __anonf59bf3f70111::DynamicVertexAllocator
DGrDrawVerticesOp.h120 int fVertexCount; variable