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Searched refs:fZUni (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp1086 GrGLSLProgramDataManager::UniformHandle fZUni; member in GrGLImprovedPerlinNoise
1192 fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1195 const char* zUni = uniformHandler->getUniformCStr(fZUni); in emitCode()
1333 pdman.set1f(fZUni, noise.z()); in onSetData()