Searched refs:fZUni (Results 1 – 1 of 1) sorted by relevance
1086 GrGLSLProgramDataManager::UniformHandle fZUni; member in GrGLImprovedPerlinNoise1192 fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()1195 const char* zUni = uniformHandler->getUniformCStr(fZUni); in emitCode()1333 pdman.set1f(fZUni, noise.z()); in onSetData()