Searched refs:fboID (Results 1 – 1 of 1) sorted by relevance
348 GLuint fboID = 0; in genMultisampleTexture() local364 gl.genFramebuffers (1, &fboID); in genMultisampleTexture()365 gl.bindFramebuffer (GL_FRAMEBUFFER, fboID); in genMultisampleTexture()406 gl.deleteFramebuffers (1, &fboID); in genMultisampleTexture()