Searched refs:fcmd2 (Results 1 – 1 of 1) sorted by relevance
992 GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] ); in r200UpdateMaterial() local1031 fcmd2[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_BACK_EMISSION][0]; in r200UpdateMaterial()1032 fcmd2[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_BACK_EMISSION][1]; in r200UpdateMaterial()1033 fcmd2[MTL_EMMISSIVE_BLUE] = mat[MAT_ATTRIB_BACK_EMISSION][2]; in r200UpdateMaterial()1034 fcmd2[MTL_EMMISSIVE_ALPHA] = mat[MAT_ATTRIB_BACK_EMISSION][3]; in r200UpdateMaterial()1037 fcmd2[MTL_AMBIENT_RED] = mat[MAT_ATTRIB_BACK_AMBIENT][0]; in r200UpdateMaterial()1038 fcmd2[MTL_AMBIENT_GREEN] = mat[MAT_ATTRIB_BACK_AMBIENT][1]; in r200UpdateMaterial()1039 fcmd2[MTL_AMBIENT_BLUE] = mat[MAT_ATTRIB_BACK_AMBIENT][2]; in r200UpdateMaterial()1040 fcmd2[MTL_AMBIENT_ALPHA] = mat[MAT_ATTRIB_BACK_AMBIENT][3]; in r200UpdateMaterial()1043 fcmd2[MTL_DIFFUSE_RED] = mat[MAT_ATTRIB_BACK_DIFFUSE][0]; in r200UpdateMaterial()[all …]