Searched refs:ff_state (Results 1 – 1 of 1) sorted by relevance
3752 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, in nine_state_access_transform() argument3779 if (index >= ff_state->num_transforms) { in nine_state_access_transform()3781 unsigned n = ff_state->num_transforms; in nine_state_access_transform()3785 ff_state->transform = REALLOC(ff_state->transform, in nine_state_access_transform()3789 ff_state->transform[n] = Identity; in nine_state_access_transform()3790 ff_state->num_transforms = N; in nine_state_access_transform()3792 return &ff_state->transform[index]; in nine_state_access_transform()3796 nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index, in nine_state_set_light() argument3799 if (Index >= ff_state->num_lights) { in nine_state_set_light()3800 unsigned n = ff_state->num_lights; in nine_state_set_light()[all …]