Searched refs:fog_factor (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_shader.c | 3438 struct ureg_dst fog_factor; in shader_add_ps_fog_stage() local 3452 fog_factor = tx_scratch_scalar(tx); in shader_add_ps_fog_stage() 3457 ureg_ADD(ureg, fog_factor, fog_end, ureg_negate(depth)); in shader_add_ps_fog_stage() 3458 ureg_MUL(ureg, ureg_saturate(fog_factor), tx_src_scalar(fog_factor), fog_coeff); in shader_add_ps_fog_stage() 3461 ureg_MUL(ureg, fog_factor, depth, fog_density); in shader_add_ps_fog_stage() 3462 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), ureg_imm1f(ureg, -1.442695f)); in shader_add_ps_fog_stage() 3463 ureg_EX2(ureg, fog_factor, tx_src_scalar(fog_factor)); in shader_add_ps_fog_stage() 3466 ureg_MUL(ureg, fog_factor, depth, fog_density); in shader_add_ps_fog_stage() 3467 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), tx_src_scalar(fog_factor)); in shader_add_ps_fog_stage() 3468 ureg_MUL(ureg, fog_factor, tx_src_scalar(fog_factor), ureg_imm1f(ureg, -1.442695f)); in shader_add_ps_fog_stage() [all …]
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