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Searched refs:fog_result (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1072 ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result"); in emit_fog_instructions() local
1073 p->emit(assign(fog_result, fragcolor)); in emit_fog_instructions()
1075 fragcolor = swizzle_xyz(fog_result); in emit_fog_instructions()
1130 p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ)); in emit_fog_instructions()
1132 return new(p->mem_ctx) ir_dereference_variable(fog_result); in emit_fog_instructions()