Searched refs:force_persample (Results 1 – 3 of 3) sorted by relevance
116 bool force_persample; member
2880 ctx->shader_info->fs.force_persample = true; in visit_intrinsic()2884 ctx->shader_info->fs.force_persample = true; in visit_intrinsic()3799 ctx->shader_info->fs.force_persample = true; in handle_fs_input_decl()
1043 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) { in radv_pipeline_init_multisample_state()