Searched refs:fragmentArguments (Results 1 – 1 of 1) sorted by relevance
1270 std::map<std::string, std::string> fragmentArguments; in genDrawShader() local1273 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()1275 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()1277 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()1281 …Source) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()1319 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local1322 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()1324 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()1327 fragmentArguments["EPSILON"] = "0.1"; in genSamplerShader()1329 fragmentArguments["EPSILON"] = "1.0"; in genSamplerShader()[all …]