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/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1270 std::map<std::string, std::string> fragmentArguments; in genDrawShader() local
1273 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()
1275 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()
1277 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()
1281 …Source) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()
1319 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local
1322 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()
1324 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()
1327 fragmentArguments["EPSILON"] = "0.1"; in genSamplerShader()
1329 fragmentArguments["EPSILON"] = "1.0"; in genSamplerShader()
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