Searched refs:framesAvailable (Results 1 – 1 of 1) sorted by relevance
3530 uint32_t framesAvailable = bufferLength - padding; in DoRenderThread() local3534 if (framesAvailable < _playBlockSize) in DoRenderThread()3542 const uint32_t n10msBuffers = (framesAvailable / _playBlockSize); in DoRenderThread()3975 UINT32 framesAvailable = 0; in DoCaptureThread() local3995 … &framesAvailable, // #frames in the captured packet (can be zero) in DoCaptureThread()4016 assert(framesAvailable != 0); in DoCaptureThread()4020 …CopyMemory(&syncBuffer[syncBufIndex*_recAudioFrameSize], pData, framesAvailable*_recAudioFrameSize… in DoCaptureThread()4024 … ZeroMemory(&syncBuffer[syncBufIndex*_recAudioFrameSize], framesAvailable*_recAudioFrameSize); in DoCaptureThread()4026 … assert(syncBufferSize >= (syncBufIndex*_recAudioFrameSize)+framesAvailable*_recAudioFrameSize); in DoCaptureThread()4030 hr = _ptrCaptureClient->ReleaseBuffer(framesAvailable); in DoCaptureThread()[all …]