Searched refs:frg_id (Results 1 – 1 of 1) sorted by relevance
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader() local87 glShaderSource(frg_id, 1, &frg, 0); in createShader()88 glCompileShader(frg_id); in createShader()89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()96 glAttachShader(prg_id, frg_id); in createShader()