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/external/deqp/android/cts/mnc/
Degl-master.txt6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
11 dEQP-EGL.functional.create_context.rgb888_depth_no_stencil
12 dEQP-EGL.functional.create_context.rgb888_depth_stencil
13 dEQP-EGL.functional.create_context.rgba4444_no_depth_no_stencil
14 dEQP-EGL.functional.create_context.rgba4444_no_depth_stencil
15 dEQP-EGL.functional.create_context.rgba4444_depth_no_stencil
[all …]
Dgles2-master.txt7 dEQP-GLES2.functional.prerequisite.state_reset
8 dEQP-GLES2.functional.prerequisite.clear_color
9 dEQP-GLES2.functional.prerequisite.read_pixels
10 dEQP-GLES2.functional.implementation_limits.subpixel_bits
11 dEQP-GLES2.functional.implementation_limits.max_texture_size
12 dEQP-GLES2.functional.implementation_limits.max_cube_map_texture_size
13 dEQP-GLES2.functional.implementation_limits.aliased_point_size_range
14 dEQP-GLES2.functional.implementation_limits.aliased_line_width_range
15 dEQP-GLES2.functional.implementation_limits.num_compressed_texture_formats
16 dEQP-GLES2.functional.implementation_limits.num_shader_binary_formats
[all …]
Dgles3-rotate-reverse-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-reverse-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
/external/deqp/android/cts/mnc/src/
Degl-master.txt6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
11 dEQP-EGL.functional.create_context.rgb888_depth_no_stencil
12 dEQP-EGL.functional.create_context.rgb888_depth_stencil
13 dEQP-EGL.functional.create_context.rgba4444_no_depth_no_stencil
14 dEQP-EGL.functional.create_context.rgba4444_no_depth_stencil
15 dEQP-EGL.functional.create_context.rgba4444_depth_no_stencil
[all …]
Dgles2-master.txt7 dEQP-GLES2.functional.prerequisite.state_reset
8 dEQP-GLES2.functional.prerequisite.clear_color
9 dEQP-GLES2.functional.prerequisite.read_pixels
10 dEQP-GLES2.functional.implementation_limits.subpixel_bits
11 dEQP-GLES2.functional.implementation_limits.max_texture_size
12 dEQP-GLES2.functional.implementation_limits.max_cube_map_texture_size
13 dEQP-GLES2.functional.implementation_limits.aliased_point_size_range
14 dEQP-GLES2.functional.implementation_limits.aliased_line_width_range
15 dEQP-GLES2.functional.implementation_limits.num_compressed_texture_formats
16 dEQP-GLES2.functional.implementation_limits.num_shader_binary_formats
[all …]
/external/deqp/android/cts/master/src/
Dgles2-failures.txt1 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_float
2 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat2
3 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat2_offset_1
4 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat3
5 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat3_offset_1
6 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4
7 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4_offset_1
8 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec2
9 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec3
10 dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec4
[all …]
/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_index
11 dEQP-GLES3.functional.implementation_limits.subpixel_bits
12 dEQP-GLES3.functional.implementation_limits.max_3d_texture_size
13 dEQP-GLES3.functional.implementation_limits.max_texture_size
14 dEQP-GLES3.functional.implementation_limits.max_array_texture_layers
15 dEQP-GLES3.functional.implementation_limits.max_texture_lod_bias
16 dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size
[all …]
/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_index
11 dEQP-GLES3.functional.implementation_limits.subpixel_bits
12 dEQP-GLES3.functional.implementation_limits.max_3d_texture_size
13 dEQP-GLES3.functional.implementation_limits.max_texture_size
14 dEQP-GLES3.functional.implementation_limits.max_array_texture_layers
15 dEQP-GLES3.functional.implementation_limits.max_texture_lod_bias
16 dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size
[all …]
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_index
11 dEQP-GLES3.functional.implementation_limits.subpixel_bits
12 dEQP-GLES3.functional.implementation_limits.max_3d_texture_size
13 dEQP-GLES3.functional.implementation_limits.max_texture_size
14 dEQP-GLES3.functional.implementation_limits.max_array_texture_layers
15 dEQP-GLES3.functional.implementation_limits.max_texture_lod_bias
16 dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size
[all …]
/external/deqp/android/cts/lmp/
Dgles3-master.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_index
11 dEQP-GLES3.functional.implementation_limits.subpixel_bits
12 dEQP-GLES3.functional.implementation_limits.max_3d_texture_size
13 dEQP-GLES3.functional.implementation_limits.max_texture_size
14 dEQP-GLES3.functional.implementation_limits.max_array_texture_layers
15 dEQP-GLES3.functional.implementation_limits.max_texture_lod_bias
16 dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size
[all …]
/external/deqp/android/cts/nyc/
Degl-master.txt6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb565_depth_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
11 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
12 dEQP-EGL.functional.create_context.rgb888_depth_no_stencil
13 dEQP-EGL.functional.create_context.rgb888_depth_stencil
14 dEQP-EGL.functional.create_context.rgba4444_no_depth_no_stencil
15 dEQP-EGL.functional.create_context.rgba4444_no_depth_stencil
[all …]
Dgles3-rotate-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-reverse-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-reverse-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
/external/deqp/android/cts/nyc/src/
Degl-master.txt6 dEQP-EGL.functional.create_context.rgb565_no_depth_no_stencil
7 dEQP-EGL.functional.create_context.rgb565_no_depth_stencil
8 dEQP-EGL.functional.create_context.rgb565_depth_no_stencil
9 dEQP-EGL.functional.create_context.rgb565_depth_stencil
10 dEQP-EGL.functional.create_context.rgb888_no_depth_no_stencil
11 dEQP-EGL.functional.create_context.rgb888_no_depth_stencil
12 dEQP-EGL.functional.create_context.rgb888_depth_no_stencil
13 dEQP-EGL.functional.create_context.rgb888_depth_stencil
14 dEQP-EGL.functional.create_context.rgba4444_no_depth_no_stencil
15 dEQP-EGL.functional.create_context.rgba4444_no_depth_stencil
[all …]
Dgles3-rotation.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
/external/deqp/android/cts/master/
Dgles3-master.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.implementation_limits.max_element_index
11 dEQP-GLES3.functional.implementation_limits.subpixel_bits
12 dEQP-GLES3.functional.implementation_limits.max_3d_texture_size
13 dEQP-GLES3.functional.implementation_limits.max_texture_size
14 dEQP-GLES3.functional.implementation_limits.max_array_texture_layers
15 dEQP-GLES3.functional.implementation_limits.max_texture_lod_bias
16 dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size
[all …]
Dgles3-rotate-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-reverse-portrait.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]
Dgles3-rotate-reverse-landscape.txt7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rgb
11 dEQP-GLES3.functional.color_clear.single_rgba
12 dEQP-GLES3.functional.color_clear.multiple_rgb
13 dEQP-GLES3.functional.color_clear.multiple_rgba
14 dEQP-GLES3.functional.color_clear.long_rgb
15 dEQP-GLES3.functional.color_clear.long_rgba
16 dEQP-GLES3.functional.color_clear.subclears_rgb
[all …]

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