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Searched refs:getUniformLocation (Results 1 – 25 of 135) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java127 this.texMatrixLocation = glShader.getUniformLocation("texMatrix"); in Shader()
200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0); in prepareShader()
201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1); in prepareShader()
202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2); in prepareShader()
204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0); in prepareShader()
206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0); in prepareShader()
DSurfaceTextureHelper.java175 texMatrixLoc = shader.getUniformLocation("texMatrix");
176 xUnitLoc = shader.getUniformLocation("xUnit");
177 coeffsLoc = shader.getUniformLocation("coeffs");
178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
DGlShader.java108 public int getUniformLocation(String label) { in getUniformLocation() method in GlShader
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
437 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
474 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
515 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
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Des3pStateChangeTests.cpp161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
481 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
523 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
569 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
441 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
484 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
521 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
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Des2pStateChangeTests.cpp161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
485 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
533 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
575 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); in init()
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/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp105 deInt32 location = context.getUniformLocation(program, "u_color"); in setColor()
192 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMin"), 1, gradientMin.getPtr()); in setGradient()
193 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMax"), 1, gradientMax.getPtr()); in setGradient()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
356 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms()
357 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms()
504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
505 …gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColum… in setUniforms()
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Des3fFragDepthTests.cpp172 …gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.… in iterate()
215 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f); in iterate()
343 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f); in iterate()
371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate()
Des3fShaderStructTests.cpp1148 int loc = gl.getUniformLocation(programID, name); \
1157 int loc = gl.getUniformLocation(programID, name); \
1169 int loc = gl.getUniformLocation(programID, name); in setUniform()
1176 int loc = gl.getUniformLocation(programID, name); in setUniform()
1183 int loc = gl.getUniformLocation(programID, name); in setUniform()
Des3fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
251 …const int indexLoc = program.isOk() ? gl.getUniformLocation(program.getProgram(), "u_index")… in iterate()
Des3fShaderDiscardTests.cpp114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
199 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms()
200 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms()
357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
358 …gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColum… in setUniforms()
359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
360 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms()
361 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()); in setUniforms()
Des31fShaderSharedVarTests.cpp188 const int valLoc = gl.getUniformLocation(program, "u_val[0]"); in iterate()
189 const int refLoc = gl.getUniformLocation(program, "u_ref[0]"); in iterate()
190 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters"); in iterate()
Des31fTextureMultisampleTests.cpp436 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler"); in genSamplerProgram()
437 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample"); in genSamplerProgram()
796 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler"); in genSamplerProgram()
797 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample"); in genSamplerProgram()
1370 const int valueLocation = gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue"); in renderToTexture()
1451 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); in sampleTexture()
1452 …const int maxSamplesLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_maxSampl… in sampleTexture()
1453 const int layerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer"); in sampleTexture()
1454 const int valueLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_cmpValue"); in sampleTexture()
Des31fSampleVariableTests.cpp378 const int maxSampleLoc = gl.getUniformLocation(m_program->getProgram(), "u_maxSamples"); in preDraw()
1180 const int maskLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampleMask"); in preDraw()
1319 const int maxLoc = gl.getUniformLocation(m_program->getProgram(), "u_maxBitCount"); in preDraw()
1320 const int minLoc = gl.getUniformLocation(m_program->getProgram(), "u_minBitCount"); in preDraw()
1337 const int maxLoc = gl.getUniformLocation(m_program->getProgram(), "u_maxBitCount"); in preDraw()
1338 const int minLoc = gl.getUniformLocation(m_program->getProgram(), "u_minBitCount"); in preDraw()
1694 const int selectorLoc = gl.getUniformLocation(m_program->getProgram(), "u_bitSelector"); in preDraw()
2043 const int maskLoc = gl.getUniformLocation(m_program->getProgram(), "u_mask"); in preDraw()
Des31fMultisampleShaderRenderCase.cpp558 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration()
609 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u… in drawOneIteration()
610 …const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_… in drawOneIteration()
Des31fShaderTextureSizeTests.cpp415 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler"); in runShader()
416 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size"); in runShader()
Des31fSRGBDecodeTests.cpp591 int getUniformLocation (const std::string& name);
651 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]); in SRGBTestProgram()
700 int SRGBTestProgram::getUniformLocation (const std::string& name) in getUniformLocation() function in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestProgram
1110 …shaderProgram->setUniformToggle(shaderProgram->getUniformLocation(uniformsToToggle[uniformNameIdx]… in genShaderPrograms()
1249 …glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[0]->getHandle(), … in render()
1673 …glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[programIdx]->getH… in render()
Des31fFboSRGBWriteControlTests.cpp1103 glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFunctionType"); in setShaderProgramSamplingType()
1122 glw::GLuint location = gl.getUniformLocation(m_shaderProgram->getHandle(), "uBlendFunctionType"); in setShaderBlendFunctionType()
1143 glw::GLuint locationSrc = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorSrc"); in setShaderBlendSrcDstValues()
1147 glw::GLuint locationDst = gl.getUniformLocation(m_shaderProgram->getHandle(), "uFactorDst"); in setShaderBlendSrcDstValues()
1161 glw::GLint location = gl.getUniformLocation(m_shaderProgram->getHandle(), uniformName.c_str()); in bindActiveTexturesSamplers()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms()
848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms()
872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms()
891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms()
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms()
929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms()
958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms()
976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms()
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms()
1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms()
DglsTextureTestUtil.cpp444 gl.uniform1i(gl.getUniformLocation(prog, "u_sampler"), texUnit); in renderQuad()
450 gl.uniform1f(gl.getUniformLocation(prog, "u_bias"), params.bias); in renderQuad()
457 gl.uniform1f(gl.getUniformLocation(prog, "u_ref"), params.ref); in renderQuad()
462 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr()); in renderQuad()
463 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr()); in renderQuad()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp1174 int loc = gl.getUniformLocation(programID, name); \
1183 int loc = gl.getUniformLocation(programID, name); \
1195 int loc = gl.getUniformLocation(programID, name); in setUniform()
1202 int loc = gl.getUniformLocation(programID, name); in setUniform()
1209 int loc = gl.getUniformLocation(programID, name); in setUniform()
Des2fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
Des2fShaderDiscardTests.cpp134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()

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