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Searched refs:getVertexShader (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVertexShader8.hpp40 const sw::VertexShader *getVertexShader() const;
DDirect3DVertexShader8.cpp83 const sw::VertexShader *Direct3DVertexShader8::getVertexShader() const in getVertexShader() function in D3D8::Direct3DVertexShader8
DDirect3DDevice8.cpp3924 renderer->setVertexShader(shader->getVertexShader()); in SetVertexShader()
/external/swiftshader/src/D3D9/
DDirect3DVertexShader9.hpp45 const sw::VertexShader *getVertexShader() const;
DDirect3DVertexShader9.cpp115 const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const in getVertexShader() function in D3D9::Direct3DVertexShader9
DDirect3DDevice9.cpp5786 const sw::VertexShader *shader = vertexShader->getVertexShader(); in bindVertexStreams()
5906 …renderer->setVertexShader(vertexShader->getVertexShader()); // Loads shader constants set with D… in bindShaderConstants()
5907 …vertexShaderConstantsBDirty = vertexShader->getVertexShader()->dirtyConstantsB; // Shader DEF'ed… in bindShaderConstants()
5908 …vertexShaderConstantsFDirty = vertexShader->getVertexShader()->dirtyConstantsF; // Shader DEF'ed… in bindShaderConstants()
5909 …vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed… in bindShaderConstants()
6053 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()
/external/swiftshader/src/OpenGL/libGL/
DShader.h108 virtual sw::VertexShader *getVertexShader() const;
DShader.cpp391 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() function in gl::VertexShader
DProgram.h82 sw::VertexShader *getVertexShader();
DProgram.cpp173 sw::VertexShader *Program::getVertexShader() in getVertexShader() function in gl::Program
1187 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()
DContext.cpp1997 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders()
2097 textureUsed = program ? program->getVertexShader()->usesSampler(index) : false; in applyTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h105 virtual sw::VertexShader *getVertexShader() const;
DShader.cpp407 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() function in es2::VertexShader
DProgram.h132 sw::VertexShader *getVertexShader();
DProgram.cpp252 sw::VertexShader *Program::getVertexShader() in getVertexShader() function in es2::Program
1498 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()
DContext.cpp2980 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders()
3097 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader() function in sglr::ShaderProgram
DsglrReferenceContext.cpp4290 const rr::Program program (m_currentProgram->m_program->getVertexShader(), in drawWithReference()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp444 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
707 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
719 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp441 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
704 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
716 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h187 virtual sw::VertexShader *getVertexShader() const;
DOutputASM.cpp222 sw::VertexShader *Shader::getVertexShader() const in getVertexShader() function in glsl::Shader
317 vertexShader = shaderObject->getVertexShader(); in OutputASM()