Searched refs:getWindingShaderName (Results 1 – 5 of 5) sorted by relevance
56 str << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName()263 << getWindingShaderName(m_winding) << ") in;\n" in initPrograms()
325 << getWindingShaderName(caseDef.winding) in initPrograms()641 + "_" + getWindingShaderName(caseDef.winding) in createPrimitiveDiscardTests()
157 str << baseName << "_" << getWindingShaderName(winding) << (usePointMode ? "_point_mode" : ""); in getProgramName()171 …str << "winding mode " << getWindingShaderName(winding) << ", " << (usePointMode ? "" : "don't ") … in getProgramDescription()340 << getWindingShaderName(*windingIter) in addDefaultPrograms()1963 << getWindingShaderName(caseDef.winding) in initPrograms()2179 …const std::string primSpacWindPointName = primSpacName + "_" + getWindingShaderName(winding) + (us… in createInvarianceTests()
269 static inline const char* getWindingShaderName (const Winding winding) in getWindingShaderName() function
462 static inline const char* getWindingShaderName (Winding winding) in getWindingShaderName() function478 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()494 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()3525 …string description (void) const { return string() + "winding mode " + getWindingShaderName(windin… in description()3858 …string description (void) const { return string() + "winding mode " + getWindingShaderName(windin… in description()7304 …(string() + getTessPrimitiveTypeShaderName(primitiveType) + "_" + getWindingShaderName(winding)).c… in init()7464 + "_" + getWindingShaderName(winding) in init()7519 const string primSpacWindName = primSpacName + "_" + getWindingShaderName(winding); in init()