/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 240 glDetachShader(-1, shader); in init() 242 glDetachShader(program, -1); in init() 244 glDetachShader(-1, -1); in init() 249 glDetachShader(shader, shader); in init() 254 glDetachShader(program, program); in init() 256 glDetachShader(shader, program); in init() 261 glDetachShader(program, shader); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 43 { "glDetachShader", (deFunctionPtr)glDetachShader },
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D | egluStaticES30Library.inl | 65 { "glDetachShader", (deFunctionPtr)glDetachShader },
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 69 glDetachShader
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 40 glDetachShader @35
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D | exports.map | 41 glDetachShader;
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D | libGLESv2.hpp | 85 void (*glDetachShader)(GLuint program, GLuint shader); member in LibGLESv2exports
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 236 glDetachShader(-1, shader); in init() 238 glDetachShader(program, -1); in init() 240 glDetachShader(-1, -1); in init() 245 glDetachShader(shader, shader); in init() 250 glDetachShader(program, program); in init() 252 glDetachShader(shader, program); in init() 257 glDetachShader(program, shader); in init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 43 gl->detachShader = &glDetachShader;
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D | glwInitES30Direct.inl | 65 gl->detachShader = &glDetachShader;
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D | glwInitES20.inl | 43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitES31Direct.inl | 71 gl->detachShader = &glDetachShader;
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D | glwInitES32Direct.inl | 81 gl->detachShader = &glDetachShader;
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D | glwInitES30.inl | 65 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitGL30.inl | 66 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitGL31.inl | 67 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitGL32.inl | 69 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitES31.inl | 71 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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/external/drm_hwcomposer/ |
D | glworker.cpp | 275 glDetachShader(program.get(), vertex_shader.get()); in GenerateProgram() 276 glDetachShader(program.get(), fragment_shader.get()); in GenerateProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 294 ctx.glDetachShader(notAProgram, shader); in detach_shader() 296 ctx.glDetachShader(program, notAShader); in detach_shader() 298 ctx.glDetachShader(notAProgram, notAShader); in detach_shader() 303 ctx.glDetachShader(shader, shader); in detach_shader() 308 ctx.glDetachShader(program, program); in detach_shader() 310 ctx.glDetachShader(shader, program); in detach_shader() 315 ctx.glDetachShader(program, shader); in detach_shader()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 129 o glDetachShader (GLuint program, GLuint shader);
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D | GLES3 Negative API Functions.txt | 208 o glDetachShader (GLuint program, GLuint shader);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 87 void glDetachShader (deUint32 program, deUint32 shader);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 131 gl->detachShader = glDetachShader;
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