Searched refs:glPath (Results 1 – 1 of 1) sorted by relevance
130 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onStencilPath() local139 if (glPath->shouldFill()) { in onStencilPath()140 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()142 if (glPath->shouldStroke()) { in onStencilPath()143 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()154 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onDrawPath() local163 if (glPath->shouldStroke()) { in onDrawPath()164 if (glPath->shouldFill()) { in onDrawPath()165 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()167 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()[all …]