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Searched refs:globalDepth (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DAnalyzeCallDepth.cpp236 unsigned int globalDepth = (*globalCall)->analyzeCallDepth(this); in analyzeCallDepth() local
237 if(globalDepth != UINT_MAX) ++globalDepth; in analyzeCallDepth()
239 if(globalDepth > depth) in analyzeCallDepth()
241 depth = globalDepth; in analyzeCallDepth()