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Searched refs:hasMipLevels (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/mock/
DGrMockTexture.h17 GrMockTexture(GrMockGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, bool hasMipLevels, in GrMockTexture() argument
19 : GrMockTexture(gpu, desc, hasMipLevels, info) { in GrMockTexture()
38 GrMockTexture(GrMockGpu* gpu, const GrSurfaceDesc& desc, bool hasMipLevels, in GrMockTexture() argument
42 hasMipLevels) in GrMockTexture()
58 bool hasMipLevels, const GrMockTextureInfo& texInfo) in GrMockTextureRenderTarget() argument
60 , GrMockTexture(gpu, desc, hasMipLevels, texInfo) in GrMockTextureRenderTarget()
DGrMockGpu.cpp56 bool hasMipLevels = mipLevelCount > 1; in onCreateTexture() local
61 new GrMockTextureRenderTarget(this, budgeted, desc, hasMipLevels, info)); in onCreateTexture()
63 return sk_sp<GrTexture>(new GrMockTexture(this, budgeted, desc, hasMipLevels, info)); in onCreateTexture()