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Searched refs:has_changed_character (Results 1 – 2 of 2) sorted by relevance

/external/v8/src/runtime/
Druntime-i18n.cc1017 bool has_changed_character = false; in ConvertToLower() local
1020 length, &has_changed_character); in ConvertToLower()
1024 return has_changed_character ? *result : *s; in ConvertToLower()
1061 bool has_changed_character = false; in ConvertToUpper() local
1065 length, &has_changed_character); in ConvertToUpper()
1067 return has_changed_character ? *result : *s; in ConvertToUpper()
/external/v8/src/builtins/
Dbuiltins-string.cc2018 bool has_changed_character = false; in ConvertCaseHelper() local
2040 has_changed_character = true; in ConvertCaseHelper()
2086 has_changed_character = true; in ConvertCaseHelper()
2090 if (has_changed_character) { in ConvertCaseHelper()
2123 bool has_changed_character = false; in ConvertCase() local
2127 length, &has_changed_character); in ConvertCase()
2130 return has_changed_character ? *result : *s; in ConvertCase()