Searched refs:has_frame_state (Results 1 – 2 of 2) sorted by relevance
2254 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode() local2262 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2268 if (has_frame_state) ++input_count_with_deps; in MakeNode()2277 if (has_frame_state) { in MakeNode()
2897 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode() local2905 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()2910 if (has_frame_state) ++input_count_with_deps; in MakeNode()2919 if (has_frame_state) { in MakeNode()