Searched refs:heapAllocated (Results 1 – 3 of 3) sorted by relevance
36 UBool mallocedFlag = dest->heapAllocated; in UDatamemory_assign()38 dest->heapAllocated = mallocedFlag; in UDatamemory_assign()52 This->heapAllocated = TRUE; in UDataMemory_createNewInstance()95 if(pData->heapAllocated ) { in udata_close()
34 UBool heapAllocated; /* True if this UDataMemory Object is on the */ member
67 void* heapAllocated);307 void* heapAllocated) in LightingShaderContext() argument