Searched refs:hitX (Results 1 – 1 of 1) sorted by relevance
436 float hitX = 0; in testSegmentAgainstList() local462 hitX = hitPoint.x; in testSegmentAgainstList()469 hitPoint.set(hitX, hitY); in testSegmentAgainstList()719 final float hitX = x1 + (uA * (x2 - x1)); in calculateIntersection() local721 hitPoint.set(hitX, hitY); in calculateIntersection()