Searched refs:i915_texture_offset (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_surface.c | 228 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz); in i915_surface_copy_blitter() 233 src_offset = i915_texture_offset(src_tex, src_level, src_box->z); in i915_surface_copy_blitter() 292 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_render_target_blitter() 322 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_depth_stencil_blitter()
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D | i915_resource.h | 89 unsigned i915_texture_offset(const struct i915_texture *tex,
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D | i915_state_static.c | 126 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()
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D | i915_resource_texture.c | 146 unsigned i915_texture_offset(const struct i915_texture *tex, in i915_texture_offset() function 773 offset = i915_texture_offset(tex, transfer->b.level, box->z); in i915_texture_transfer_map() 852 offset = i915_texture_offset(tex, transfer->level, transfer->box.z);
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D | i915_state_sampler.c | 358 state[2] = i915_texture_offset(tex, first_level, 0); in update_map()
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D | i915_state.c | 425 mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */); in i915_prepare_vertex_sampling()
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