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/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.c131 struct ureg_src i_tc[2]; in create_frag_shader_weave() local
137 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
138i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
153 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]); in create_frag_shader_weave()
155 i_tc[i], ureg_imm1f(shader, -0.5f)); in create_frag_shader_weave()
162 ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W)); in create_frag_shader_weave()
164 ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W)); in create_frag_shader_weave()
184 ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]); in create_frag_shader_weave()
186 ureg_src(t_tc[0]), ureg_negate(i_tc[0])); in create_frag_shader_weave()