/external/mesa3d/src/gallium/drivers/ilo/ |
D | ilo_render_gen.h | 43 struct ilo_state_vector; 200 const struct ilo_state_vector *vec); 204 const struct ilo_state_vector *vec); 208 const struct ilo_state_vector *vec); 212 const struct ilo_state_vector *vec) in ilo_render_get_draw_commands_len() 224 const struct ilo_state_vector *vec, 229 const struct ilo_state_vector *vec, 234 const struct ilo_state_vector *vec, 239 const struct ilo_state_vector *vec, in ilo_render_emit_draw_commands() 308 const struct ilo_state_vector *vec); [all …]
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D | ilo_shader.h | 87 struct ilo_state_vector; 132 const struct ilo_state_vector *precompile); 137 const struct ilo_state_vector *precompile); 142 const struct ilo_state_vector *precompile); 147 const struct ilo_state_vector *precompile); 154 const struct ilo_state_vector *vec,
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D | ilo_render.h | 38 struct ilo_state_vector; 88 const struct ilo_state_vector *vec); 92 const struct ilo_state_vector *vec); 96 const struct ilo_state_vector *vec); 100 const struct ilo_state_vector *vec,
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D | ilo_render_gen6.c | 249 const struct ilo_state_vector *vec, in gen6_draw_common_select() 263 const struct ilo_state_vector *vec, in gen6_draw_common_sip() 277 const struct ilo_state_vector *vec, in gen6_draw_common_base_address() 330 const struct ilo_state_vector *vec, in gen6_draw_common_urb() 350 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_1() 364 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_2() 390 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_3() 412 const struct ilo_state_vector *vec, in gen6_draw_vf() 445 const struct ilo_state_vector *vec, in gen6_draw_vf_statistics() 455 const struct ilo_state_vector *vec, in gen6_draw_vs() [all …]
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D | ilo_render_surface.c | 93 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_rt() 130 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_so() 181 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_view() 237 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_const() 291 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_binding_tables() 350 const struct ilo_state_vector *vec) in ilo_render_get_draw_surface_states_len() 403 const struct ilo_state_vector *vec, in ilo_render_emit_draw_surface_states() 438 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_view() 467 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_const() 505 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_cs_resource() [all …]
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D | ilo_render_dynamic.c | 41 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_viewports() 61 const struct ilo_state_vector *vec, in gen7_emit_draw_dynamic_viewports() 80 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_scissors() 97 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_cc() 133 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_samplers() 219 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_pcb() 305 const struct ilo_state_vector *vec) in ilo_render_get_draw_dynamic_states_len() 399 const struct ilo_state_vector *vec, in ilo_render_emit_draw_dynamic_states() 471 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_dynamic_samplers() 513 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_dynamic_pcb() [all …]
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D | ilo_render_gen7.c | 200 const struct ilo_state_vector *vec, in gen7_draw_common_urb() 220 const struct ilo_state_vector *vec, in gen7_draw_common_pcb_alloc() 241 const struct ilo_state_vector *vec, in gen7_draw_common_pointers_1() 256 const struct ilo_state_vector *vec, in gen7_draw_common_pointers_2() 280 const struct ilo_state_vector *vec, in gen7_draw_vs() 333 const struct ilo_state_vector *vec, in gen7_draw_hs() 356 const struct ilo_state_vector *vec, in gen7_draw_te() 368 const struct ilo_state_vector *vec, in gen7_draw_ds() 392 const struct ilo_state_vector *vec, in gen7_draw_gs() 417 const struct ilo_state_vector *vec, in gen7_draw_sol() [all …]
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D | ilo_render_gen8.c | 65 const struct ilo_state_vector *vec, in gen8_draw_sf() 87 const struct ilo_state_vector *vec, in gen8_draw_wm() 176 const struct ilo_state_vector *vec, in gen8_draw_wm_sample_pattern() 186 const struct ilo_state_vector *vec, in gen8_draw_wm_multisample() 200 const struct ilo_state_vector *vec, in gen8_draw_vf() 239 const struct ilo_state_vector *vec, in ilo_render_emit_draw_commands_gen8() 277 const struct ilo_state_vector *vec) in ilo_render_get_draw_commands_len_gen8()
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D | ilo_state.h | 339 struct ilo_state_vector { struct 405 struct ilo_state_vector *vec); argument 408 ilo_state_vector_cleanup(struct ilo_state_vector *vec); 411 ilo_state_vector_resource_renamed(struct ilo_state_vector *vec, 415 ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
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D | ilo_state.c | 311 finalize_shader_states(struct ilo_state_vector *vec) in finalize_shader_states() 396 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_constant_buffers() 409 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_index_buffer() 480 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_elements() 518 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_buffers() 550 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_urb() 597 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_viewport() 651 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_rasterizer() 692 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_blend_rt() 747 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_blend() [all …]
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D | ilo_render.c | 353 const struct ilo_state_vector *vec) in ilo_render_get_draw_len() 364 const struct ilo_state_vector *vec, in draw_session_prepare() 421 const struct ilo_state_vector *vec, in draw_session_end() 439 const struct ilo_state_vector *vec) in ilo_render_emit_draw() 469 const struct ilo_state_vector *vec) in ilo_render_get_launch_grid_len() 480 const struct ilo_state_vector *vec, in ilo_render_emit_launch_grid()
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D | ilo_render_media.c | 153 const struct ilo_state_vector *vec) in ilo_render_get_launch_grid_commands_len() 181 const struct ilo_state_vector *vec, in ilo_render_emit_launch_grid_commands()
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D | ilo_blitter_pipe.c | 47 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_begin() 214 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_clear_fb()
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D | ilo_context.h | 63 struct ilo_state_vector state_vector;
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D | ilo_shader.c | 210 const struct ilo_state_vector *vec) in ilo_shader_variant_init() 299 const struct ilo_state_vector *vec) in ilo_shader_variant_guess() 489 const struct ilo_state_vector *vec, in ilo_shader_state_create() 952 const struct ilo_state_vector *precompile) in ilo_shader_create_vs() 970 const struct ilo_state_vector *precompile) in ilo_shader_create_gs() 989 const struct ilo_state_vector *precompile) in ilo_shader_create_fs() 1008 const struct ilo_state_vector *precompile) in ilo_shader_create_cs() 1045 const struct ilo_state_vector *vec, in ilo_shader_select_kernel()
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D | ilo_blit.h | 160 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_blit_resolve_framebuffer()
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D | ilo_blit.c | 67 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_clear()
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D | ilo_draw.c | 295 draw_vbo(struct ilo_context *ilo, const struct ilo_state_vector *vec) in draw_vbo()
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/external/mesa3d/src/gallium/drivers/ilo/shader/ |
D | ilo_shader_internal.h | 226 const struct ilo_state_vector *vec);
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