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Searched refs:ilo_state_vector (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/
Dilo_render_gen.h43 struct ilo_state_vector;
200 const struct ilo_state_vector *vec);
204 const struct ilo_state_vector *vec);
208 const struct ilo_state_vector *vec);
212 const struct ilo_state_vector *vec) in ilo_render_get_draw_commands_len()
224 const struct ilo_state_vector *vec,
229 const struct ilo_state_vector *vec,
234 const struct ilo_state_vector *vec,
239 const struct ilo_state_vector *vec, in ilo_render_emit_draw_commands()
308 const struct ilo_state_vector *vec);
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Dilo_shader.h87 struct ilo_state_vector;
132 const struct ilo_state_vector *precompile);
137 const struct ilo_state_vector *precompile);
142 const struct ilo_state_vector *precompile);
147 const struct ilo_state_vector *precompile);
154 const struct ilo_state_vector *vec,
Dilo_render.h38 struct ilo_state_vector;
88 const struct ilo_state_vector *vec);
92 const struct ilo_state_vector *vec);
96 const struct ilo_state_vector *vec);
100 const struct ilo_state_vector *vec,
Dilo_render_gen6.c249 const struct ilo_state_vector *vec, in gen6_draw_common_select()
263 const struct ilo_state_vector *vec, in gen6_draw_common_sip()
277 const struct ilo_state_vector *vec, in gen6_draw_common_base_address()
330 const struct ilo_state_vector *vec, in gen6_draw_common_urb()
350 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_1()
364 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_2()
390 const struct ilo_state_vector *vec, in gen6_draw_common_pointers_3()
412 const struct ilo_state_vector *vec, in gen6_draw_vf()
445 const struct ilo_state_vector *vec, in gen6_draw_vf_statistics()
455 const struct ilo_state_vector *vec, in gen6_draw_vs()
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Dilo_render_surface.c93 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_rt()
130 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_so()
181 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_view()
237 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_const()
291 const struct ilo_state_vector *vec, in gen6_emit_draw_surface_binding_tables()
350 const struct ilo_state_vector *vec) in ilo_render_get_draw_surface_states_len()
403 const struct ilo_state_vector *vec, in ilo_render_emit_draw_surface_states()
438 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_view()
467 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_const()
505 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_surface_cs_resource()
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Dilo_render_dynamic.c41 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_viewports()
61 const struct ilo_state_vector *vec, in gen7_emit_draw_dynamic_viewports()
80 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_scissors()
97 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_cc()
133 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_samplers()
219 const struct ilo_state_vector *vec, in gen6_emit_draw_dynamic_pcb()
305 const struct ilo_state_vector *vec) in ilo_render_get_draw_dynamic_states_len()
399 const struct ilo_state_vector *vec, in ilo_render_emit_draw_dynamic_states()
471 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_dynamic_samplers()
513 const struct ilo_state_vector *vec, in gen6_emit_launch_grid_dynamic_pcb()
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Dilo_render_gen7.c200 const struct ilo_state_vector *vec, in gen7_draw_common_urb()
220 const struct ilo_state_vector *vec, in gen7_draw_common_pcb_alloc()
241 const struct ilo_state_vector *vec, in gen7_draw_common_pointers_1()
256 const struct ilo_state_vector *vec, in gen7_draw_common_pointers_2()
280 const struct ilo_state_vector *vec, in gen7_draw_vs()
333 const struct ilo_state_vector *vec, in gen7_draw_hs()
356 const struct ilo_state_vector *vec, in gen7_draw_te()
368 const struct ilo_state_vector *vec, in gen7_draw_ds()
392 const struct ilo_state_vector *vec, in gen7_draw_gs()
417 const struct ilo_state_vector *vec, in gen7_draw_sol()
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Dilo_render_gen8.c65 const struct ilo_state_vector *vec, in gen8_draw_sf()
87 const struct ilo_state_vector *vec, in gen8_draw_wm()
176 const struct ilo_state_vector *vec, in gen8_draw_wm_sample_pattern()
186 const struct ilo_state_vector *vec, in gen8_draw_wm_multisample()
200 const struct ilo_state_vector *vec, in gen8_draw_vf()
239 const struct ilo_state_vector *vec, in ilo_render_emit_draw_commands_gen8()
277 const struct ilo_state_vector *vec) in ilo_render_get_draw_commands_len_gen8()
Dilo_state.h339 struct ilo_state_vector { struct
405 struct ilo_state_vector *vec); argument
408 ilo_state_vector_cleanup(struct ilo_state_vector *vec);
411 ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
415 ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
Dilo_state.c311 finalize_shader_states(struct ilo_state_vector *vec) in finalize_shader_states()
396 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_constant_buffers()
409 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_index_buffer()
480 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_elements()
518 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_vertex_buffers()
550 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_urb()
597 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_viewport()
651 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_rasterizer()
692 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_blend_rt()
747 struct ilo_state_vector *vec = &ilo->state_vector; in finalize_blend()
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Dilo_render.c353 const struct ilo_state_vector *vec) in ilo_render_get_draw_len()
364 const struct ilo_state_vector *vec, in draw_session_prepare()
421 const struct ilo_state_vector *vec, in draw_session_end()
439 const struct ilo_state_vector *vec) in ilo_render_emit_draw()
469 const struct ilo_state_vector *vec) in ilo_render_get_launch_grid_len()
480 const struct ilo_state_vector *vec, in ilo_render_emit_launch_grid()
Dilo_render_media.c153 const struct ilo_state_vector *vec) in ilo_render_get_launch_grid_commands_len()
181 const struct ilo_state_vector *vec, in ilo_render_emit_launch_grid_commands()
Dilo_blitter_pipe.c47 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_begin()
214 struct ilo_state_vector *vec = &blitter->ilo->state_vector; in ilo_blitter_pipe_clear_fb()
Dilo_context.h63 struct ilo_state_vector state_vector;
Dilo_shader.c210 const struct ilo_state_vector *vec) in ilo_shader_variant_init()
299 const struct ilo_state_vector *vec) in ilo_shader_variant_guess()
489 const struct ilo_state_vector *vec, in ilo_shader_state_create()
952 const struct ilo_state_vector *precompile) in ilo_shader_create_vs()
970 const struct ilo_state_vector *precompile) in ilo_shader_create_gs()
989 const struct ilo_state_vector *precompile) in ilo_shader_create_fs()
1008 const struct ilo_state_vector *precompile) in ilo_shader_create_cs()
1045 const struct ilo_state_vector *vec, in ilo_shader_select_kernel()
Dilo_blit.h160 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_blit_resolve_framebuffer()
Dilo_blit.c67 struct ilo_state_vector *vec = &ilo->state_vector; in ilo_clear()
Dilo_draw.c295 draw_vbo(struct ilo_context *ilo, const struct ilo_state_vector *vec) in draw_vbo()
/external/mesa3d/src/gallium/drivers/ilo/shader/
Dilo_shader_internal.h226 const struct ilo_state_vector *vec);