Searched refs:image_matrix (Results 1 – 2 of 2) sorted by relevance
125 CFX_Matrix image_matrix = pChar->m_ImageMatrix; in RenderGlyph() local127 image_matrix.Concat(text_matrix); in RenderGlyph()132 if (FXSYS_fabs(image_matrix.b) < FXSYS_fabs(image_matrix.a) / 100 && in RenderGlyph()133 FXSYS_fabs(image_matrix.c) < FXSYS_fabs(image_matrix.d) / 100) { in RenderGlyph()137 FX_FLOAT top_y = image_matrix.d + image_matrix.f; in RenderGlyph()138 FX_FLOAT bottom_y = image_matrix.f; in RenderGlyph()147 (int)(FXSYS_round(image_matrix.a) * retinaScaleX), in RenderGlyph()151 if (image_matrix.a < 0) { in RenderGlyph()152 image_matrix.Scale(retinaScaleX, retinaScaleY); in RenderGlyph()153 left = FXSYS_round(image_matrix.e + image_matrix.a); in RenderGlyph()[all …]
1917 CFX_Matrix image_matrix = pType3Char->m_ImageMatrix; in ProcessType3Text() local1918 image_matrix.Concat(matrix); in ProcessType3Text()1921 &image_matrix, 0, false, FXDIB_BLEND_NORMAL)) { in ProcessType3Text()